As initial version. Basic math, graphics, and abstracting layer.
DirectX wrapper for graphics, input, and audio on all windows.
OpenGL (ES) wrapper for graphics, input, and audio on Mac, Android, iOS, and Linux.
The missing OpenAL library on some platform. Currently used on Android.
Bindings to create MacOS X applications with Mono
HLSL like shader translator to HLSL and GLSL.
Assimp wrapper to import popular meshes format like .fbx, .obj, .dae, and .blend.
Audio converter to import .mp3 to .ogg and vise versa.
Texture manipulator and converter to uncompressed and compressed format.
Streaming .ogg on Mac/OSX and Linux.
Parse .json file. Currently used when importing texture altas.
Convert a binary file to C# plain bytes array.